MAP08: Separate Reality (Old Still Life)

MAP08: Separate Reality is the eighth map of Old Still Life. It was designed by Rednov and uses the music track "They're Going to Get You" by Robert Prince. The par time defined in the DEHACKED lump is 18:00.

Secrets

 * 1) Inside a building at the west end of the map, you will see a rocket launcher on a pillar to the south. The pillar west of it can be lowered, and when you lower it, another wall to the south will also lower revealing a computer area map. (sector 586)
 * 2) At the east fort, head to the northwest end and go up a step where blood is. Head south and use the pillar at the end to ride up. Jump west through a window to get a megasphere. (sector 1928)
 * 3) Enter the area with "WITCH GAME ROOM" written in the blood and use the bloody door. Go back down the steps and as you backtrack, an area with blood to the north will open. Head northeast and use the wall at the end to get an invulnerability. (sector 2952)
 * 4) In the building west of the central field, head to the armor bonuses and medikit to the north to open up some walls to the south. The first one that has a single imp can be stepped on, which will lower a wall to the west, leading to a megaarmor. (sector 3182)
 * 5) At the north end in a room with two couches, head to the northeast corner of the north couch and use the small switch there. This lowers a floor nearby, leading to the sewer. You can head left to get a berserk pack and armor bonuses, and you can head right to get energy cells, medikits, and a plasma gun. (sector 3214)
 * 6) Head west from Secret #3, then north when you can. Follow this path to boxes of rockets. (sector 3372)
 * 7) At the top of the large tower north of the central field, use the blue switch to the west and fight the enemies until the central teleporter lowers. Enter it to get health bonuses, armor bonuses, a backpack, and shotgun shells. (sector 3649)
 * 8) Open the six-key door and go to the bars to the north. Face southwest and shoot the skull, then quickly get onto the platform near the skull. Ride up and enter the room to get armor bonuses and partial invisibility. (sector 3696)
 * 9) Inside the building at the west end of the map, get to the north part and look southeast. Shoot a green button, then head east to the yellow door and south of it is a berserk pack. (sector 3697)
 * 10) At the northeast end of the central area is an alley with crates. Go here and head to the dead end, then flip a switch tucked behind the crates to the south to lower the north crate. Head north and west to get armor bonuses, a medikit, and a box of rockets. (sector 3699)
 * 11) Get onto a ledge north of the south buildings, which has a nukage pool with two stalagmites and a tree. Head north and flip the switch. Head back inside the south buildings and head to the red carpet library. Go southeast and open the north door, then head out the window and hug the south wall as you go west to a soul sphere. (sector 3718)
 * 12) Entering Secret #6 will open the south wall. Use an arch-vile jump here going through the west window and far enough to the rooftop across the ground to get armor bonuses, a green armor, and backpacks. (sector 3925)

Bugs
The following things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
 * four sets of 4 shotgun shells (thing 134, 135, 468, 959)
 * one box of shotgun shells (918)
 * one energy cell pack (869)
 * one super shotgun (919)
 * one supercharge (889)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 17, 2023.

Player spawns
This level contains eight spawn points:
 * 1) facing north-east. (thing 1359)
 * 2) facing south-east. (thing 1360)
 * 3) facing south-east. (thing 1361)
 * 4) facing south-east. (thing 1362)
 * 5) facing north-east. (thing 1363)
 * 6) facing north-east. (thing 1364)
 * 7) facing north-east. (thing 1365)
 * 8) facing east. (thing 1366)

Things
This level contains the following numbers of things per skill level: